Lieferung innerhalb von 5 - 6 Werktagen nach Zahlungseingang. Amigo - Kartenspiel SET · 8,40 €. Das Kartenspiel SET von Amigo spielen alle gleichzeitig. Wer findet als Erster ein SET in der Kartenauslage auf dem Tisch? Die Symbole auf drei Karten. Amigo - Kartenspiel Set: moranshomestore.com: Spielzeug.
Set (Kartenspiel)Lieferung innerhalb von 5 - 6 Werktagen nach Zahlungseingang. Amigo - Kartenspiel SET · 8,40 €. Alle spielen gleichzeitig. Wer findet als Erster ein SET in der Kartenauslage auf dem Tisch? Dazu müssen die Symbole auf drei Karten die richtige Farbe, Form. Top-Angebote für Set Kartenspiel online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl.
Kartenspiel Set Navigation menu VideoHow to Play Set (Math Card Game)
Auf den Karten sehen die Spieler je Symbole in drei verschiedenen Formen, drei verschiedenen Farben und auf drei verschiedene Arten gefüllt.
Alle Spieler suchen gleichzeitig nach einem SET. Dieses besteht aus genau drei Karten, bei denen die vier Eigenschaften jeweils genau gleich oder vollkommen unterschiedlich sein müssen.
Die freien Plätze werden mit neuen Karten aufgefüllt und das Spiel geht unmittelbar weiter. Es gewinnt der Spieler, der die meisten Karten gesammelt hat.
Privacy Overview. Notwendig Immer aktiviert. Nicht notwendig Nicht notwendig. If you click on three cards, which are a Set, they will disappear and be replaced by another three.
The faster you find the Set the more points you get. The object of the game is to get as many points as possible. Otherwise it's free.
But it will cost you points each time it finds a Set. Other multi-stage, multi-genre games include Poke , Gleek , Skitgubbe , and Tichu.
Collectible card games CCG are proprietary playing card games. CCGs are games of strategy between two players though multiplayer exists too.
Both have their own personally built deck constructed from a very large pool of individually unique cards in the commercial market.
The cards have different effects, costs, and art. Obtaining the different cards makes the game a collectible and cards are sold or traded on the secondary market.
These games revolve around wagers of money. Though virtually any game in which there are winning and losing outcomes can be wagered on, these games are specifically designed to make the betting process a strategic part of the game.
Some of these games involve players betting against each other, such as poker, while in others, like blackjack , players wager against the house.
Poker is a family of gambling games in which players bet into a pool, called the pot, the value of which changes as the game progresses that the value of the hand they carry will beat all others according to the ranking system.
Variants largely differ on how cards are dealt and the methods by which players can improve a hand. For many reasons, including its age and its popularity among Western militaries, it is one of the most universally known card games in existence.
Many other card games have been designed and published on a commercial or amateur basis. In some cases, the game uses the standard card deck, but the object is unique.
In Eleusis , for example, players play single cards, and are told whether the play was legal or illegal, in an attempt to discover the underlying rules made up by the dealer.
Most of these games however typically use a specially made deck of cards designed specifically for the game or variations of it.
The decks are thus usually proprietary, but may be created by the game's players. Uno , Phase 10 , Set , and Blank White Cards are popular dedicated-deck card games; Blank White Cards is unique in that the cards for the game are designed by the players of the game while playing it; there is no commercially available deck advertised as such.
A deck of either customised dedicated cards or a standard deck of playing cards with assigned meanings is used to simulate the actions of another activity, for example card football.
Many games, including card games, are fabricated by science fiction authors and screenwriters to distance a culture depicted in the story from present-day Western culture.
They are commonly used as filler to depict background activities in an atmosphere like a bar or rec room, but sometimes the drama revolves around the play of the game.
Some of these games become real card games as the holder of the intellectual property develops and markets a suitable deck and ruleset for the game, while others, such as "Exploding Snap" from the Harry Potter franchise, lack sufficient descriptions of rules, or depend on cards or other hardware that are infeasible or physically impossible.
Any specific card game imposes restrictions on the number of players. The most significant dividing lines run between one-player games and two-player games, and between two-player games and multi-player games.
Card games for one player are known as solitaire or patience card games. See list of solitaire card games. Generally speaking, they are in many ways special and atypical, although some of them have given rise to two- or multi-player games such as Spite and Malice.
In card games for two players, usually not all cards are distributed to the players, as they would otherwise have perfect information about the game state.
Two-player games have always been immensely popular and include some of the most significant card games such as piquet , bezique , sixty-six , klaberjass , gin rummy and cribbage.
Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation.
One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in whist and contract bridge.
Partners sit opposite to each other and cannot see each other's hands. If communication between the partners is allowed at all, then it is usually restricted to a specific list of permitted signs and signals.
Another way of extending a two-player game to more players is as a cut-throat game, in which all players fight on their own, and win or lose alone.
Most cut-throat card games are round games , i. For some of the most interesting games such as ombre , tarot and skat , the associations between players change from hand to hand.
Ultimately players all play on their own, but for each hand, some game mechanism divides the players into two teams.
Most typically these are solo games , i. But in games for more than three players, there may also be a mechanism that selects two players who then have to play against the others.
The players of a card game normally form a circle around a table or other space that can hold cards. The game orientation or direction of play , which is only relevant for three or more players, can be either clockwise or counterclockwise.
It is the direction in which various roles in the game proceed. Most regions have a traditional direction of play, such as:.
Europe is roughly divided into a clockwise area in the north and a counterclockwise area in the south. Games that originate in a region with a strong preference are often initially played in the original direction, even in regions that prefer the opposite direction.
For games that have official rules and are played in tournaments, the direction of play is often prescribed in those rules. Most games have some form of asymmetry between players.
The roles of players are normally expressed in terms of the dealer , i. Being the dealer can be a minor or major advantage or disadvantage, depending on the game.
Therefore, after each played hand, the deal normally passes to the next player according to the game orientation. As it can still be an advantage or disadvantage to be the first dealer, there are some standard methods for determining who is the first dealer.
A common method is by cutting, which works as follows. One player shuffles the deck and places it on the table. Each player lifts a packet of cards from the top, reveals its bottom card, and returns it to the deck.
The player who reveals the highest or lowest card becomes dealer. In case of a tie, the process is repeated by the tied players.
For some games such as whist this process of cutting is part of the official rules, and the hierarchy of cards for the purpose of cutting which need not be the same as that used otherwise in the game is also specified.
But in general any method can be used, such as tossing a coin in case of a two-player game, drawing cards until one player draws an ace, or rolling dice.
A hand is a unit of the game that begins with the dealer shuffling and dealing the cards as described below, and ends with the players scoring and the next dealer being determined.
The set of cards that each player receives and holds in his or her hands is also known as that player's hand.
The hand is over when the players have finished playing their hands. Most often this occurs when one player or all has no cards left.