Vertigo ersetzt Cache im aktiven Map Pool. Inhaltsverzeichnis. Vertigo für die neue Position angepasst; Weitere Neuerungen; Über Counter-. Die Map Cache hat in Counter Strike: Global Offensive einen neuen Anstrich erhalten. Die CS:GO-Map Cache wird überarbeitet. Jetzt gibt es erste Bilder der Gameplay-Veränderungen.
Cache Remake im Steam Workshop verfügbarDie Map Cache hat in Counter Strike: Global Offensive einen neuen Anstrich erhalten. Die überarbeitet Map Cache ist ab sofort im Steam Workshop verfügbar. Tuscan hätten wahrscheinlich 90 Prozent der Spieler gerne in csgo. On this site you see an overview of all the competetive CS:GO moranshomestore.com you can read or Basic Infos Dust II · A picture of the cs go competetive map cache.
Csgo Cache Map Quick Select VideoHow to Play \u0026 Win on Cache
Table View Card View. T Spawn This is the area that the players on the terrorist team spawn in. Squeaky Squeaky is the room with the blue squeaky door that leads on to A Site.
Quad Quad is the name given to the location that surrounds the big stack of four boxes at the back of A Site.
A Default Default is the "default" plant spot, which is considered the safest place to plant as it is hardest to reach from most angles.
Forklift Forklift is the location around and behind under balcony the forklift vehicle located on A Site. Balcony Balcony is the raised metal balcony on A site, located above Forklift, and stretching round to catwalk.
Highway Highway is the name given to the fairly narrow stretch of hill that connects Mid to A Site. White Box White Box refers to the area around and on the white box at the end mid-side of Highway.
Sand Bags Sand bags refers to the area around and on top of the sand bags between Connector and Mid Roof.
Vents Vents refers to the location around and inside the vents that connect Mid to B Checkers. Cubby Cubby refers to the corner directly below boost that presses up against A Main.
Checkers Checkers refers to the room with the checkered floor that Vents leads into, and is also connected to B Main, and the B Site area.
Back Checkers Back Checkers refers to the area behind the boxes at the back of Checkers. T Red Red refers to the area on top of the red shipping container inside Garage.
Dumpster Dumpster refers to the room that connects Garage to B Halls. Toxic Toxic refers to the yellow barrel close to the back of Sun Room.
Pit Pit refers to the dip next to the ramp on B Site. B Site B Site is the area that the bomb can be planted within on the B bombsite i.
Spray This refers to the area behind the boxes at the back of B Site. Rafters Rafters is the raised metal platform that Heaven leads on to.
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Some geospatial data on this website is provided by geonames. Coming from the CT Halls, going up into Heaven and the Rafters provides an unrestricted view of the area.
Due to the focus on Mid and Site A, this usually means one player is left to defend site B alone. With defending alone, the player needs to spot the incoming attack and survive long enough for their team to rotate into the area.
Typically, this is done by using the boxes on the site with a lot of running around them from both the solo player and the Attackers. Smoke grenades and flashbangs are very useful here as they block enemy paths and allows a player to rush from Mid through the Vents and assist quickly.
Having two players on Site B is the best option, but one player can also do the job. It gives more room for positioning and bringing flashbangs makes it easier to kill Attackers that are pushing the area.
There are different attack options here as well, depending on how much of the map the Terrorists control. Controlling the Vents allows easy access to Checkers for two doorway options, though it can also be possible to throw a smoke grenade which also lets you pass through this area safely.
Once the room has been smoked, a few Molotovs will force Defenders out from behind the boxes and help gain control of the area.
While planting the bomb in the open may sound like a dangerous move, it can be useful for Site B on Cache. It allows your team to defend it even if they kill the players in the room.
Smoke grenades and other throwables will help keep the Defenders out of the room once the bomb is planted. There are other options for dealing with Site B, the suggested one above is just one potential option.
The Truck provides sight into Bombsite A and partly into the Highway as well which is crucial for those protecting Site A. This is often an area for fighting since the Garage can provide a line of sight into the Mid.
If unprotected, the Attackers can use the doorways to shoot at the Defenders and potentially grab a free kill. They often smoke the doorways here to prevent this from happening and to stop the Attackers from reaching the Vents.
The Attackers need to use the areas around the Garage for travel as well, so Defenders can sometimes push into the Garage as well to kill enemies.
Seen unanimously as a CT-sided map, Inferno has the most callouts we've detailed across all CS:GO maps, so it's one to get learning if you aren't already familiar with it!
It is set in a middle-eastern town, which is thought to be Morroco, and is one of the most commonly played maps by CS:GO players.
It is generally agreed by the community that Mirage lends its favor as being a CT-sided map, and is a map that has been present for a long time in the Counter-Strike series, despite being added to CS:GO shortly after the game's release.
Overpass is a bomb defusal map set in Germany, and one of the rare popular maps in CS:GO that was added to this version of the game only, rather than being carried over from older Counter-Strike versions.
As most maps are, Overpass is seen as a map where the Counter Terrorist side has the advantage. Its multi-layered structure make some of the callouts very key to get correct, so it's worth brushing up on your knowledge here!
Train is an old-school bomb defusal map in the Counter-Strike series, appearing as far back as CS 1. It is set in Russia, and is seen as one of the more advanced maps to master in its playstyle and callouts.
It is known as one of the maps with the most clear divide between which of the Terrorists or Counter Terrorists are favored, as it is widely agreed that the CT side is much easier to play on.